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Sony launched a New PlayStation PC LLC label to release its Games for PCGaming is getting more popular but most people are unable to obtain consoles like the latest PlayStation 5, Xbox Series X/S, and Nintendo Switch OLED. However, Microsoft and Sony have offered more PlayStation and Xbox games to the PC. Sony launched a new PlayStation PC label to publish titles under and more accessible. The company has started releasing its games under the label PlayStation PC LLC, which was apparently founded earlier this year. It is part of a massive trend to make games more broadly available and older titles being ported to new consoles. Point to be noted that many Xbox games are already accessible for PC from launch. This new PC label indicates that Sony will continue to bring more games to PC in the future.

However, all PlayStation games aren’t exclusive to the PlayStation and many games developed by Sony-owned studios or published by the media behemoth are often limited to the current generation of PlayStation systems. Horizon Zero Dawn was the first AAA game to be released on the PC in August 2020, followed by Days Gone in 2021, God of War, and the ‘Uncharted series’ in 2022. Helldivers was the first game added to the PC collection after being transferred from the PlayStation and arrived on Steam in 2015. Beyond: Two Souls, Death Stranding, Detroit: Become Human, Everybody’s Gone to the Rapture, Heavy Rain, Flower, Nioh and Nioh 2, Journey, and The Unfinished Swan are now available on PC or will be published in the near future.

In June, Sony PlayStation Studios head, Hermen Hulst announced that Sony was still early on in its PC plans. Hulst wrote in a PlayStation blog post and said, “I want to emphasize that PlayStation will remain the best place to play our PlayStation Studios titles at launch. But we do value PC gamers and we’ll continue to look at the right time to launch each game”. CEO of Sony Interactive Entertainment, Jim Ryan said, “There’s an opportunity to expose those great games to a wider audience and recognize the economics of game development, which are not always straightforward. The cost of making games goes up with each cycle, as the caliber of the IP has improved. Also, our ease of making it available to non-console owners has grown. So it’s a fairly straightforward decision for us to make”.

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